"Movies and plays get much of their power from the resonances between the structural layers. The congruence between the theme, plot, setting and character layouts generates emotional power. Computer games will never have a significant theme level because the outcome is variable. The lack of theme alone will limit the storytelling power of computer games."
Hard to refute. Impossible to refute. Ladies and gentlemen, to hell with the marvellous power of storytelling. If the audience for science fiction wanted *storytelling*, they wouldn’t read goddamned *science fiction,* they’d read Harpers and Redbook and Argosy. Stories won’t save us. Stories won’t save *you.* […]
We’re not into science fiction because it’s *good literature,* we’re into it because it’s *weird*. Follow your weird, ladies and gentlemen. Forget trying to pass for normal…A good science fiction story is something that knows it is science fiction and plunges through that and comes roaring out of the other side. Computer entertainment should not be more like movies, it shouldn’t be more like books, it should be more like computer entertainment, SO MUCH MORE LIKE COMPUTER ENTERTAINMENT THAT IT RIPS THROUGH THE LIMITS AND IS SIMPLY IMPOSSIBLE TO IGNORE!
Don’t aim to be civilized. Don’t hope that straight people will keep you on as some kind of pet. To hell with them; they put you here. You should fully realize what society has made of you and take a terrible revenge. Get weird. Get way weird. Get dangerously weird. Get sophisticatedly, thoroughly weird and don’t do it halfway, put every ounce of horsepower you have behind it. […]
Those of you into SF may recognize the classic rhetoric of cyberpunk here. Alienated punks, picking up computers, menacing society…. That’s the cliched press story, but they miss the best half. Punk into cyber is interesting, but cyber into punk is way dread. I’m into technical people who attack pop culture. I’m into techies gone dingo, techies gone rogue — not street punks picking up any glittery junk that happens to be within their reach — but disciplined people, intelligent people, people with some technical skills and some rational thought, who can break out of the arid prison that this society sets for its engineers. People who are, and I quote, “dismayed by nearly every aspect of the world situation and aware on some nightmare level that the solutions to our problems will not come from the breed of dimwitted ad-men that we know as politicians.”"
— Bruce Sterling in his 1991 speech
from the Computer Game Developers Conference